You explore the house, fight zombies, lots of stuff happens, yadda yadda yadda you kill a weird beholder dragon creature.
A mysterious figure approaches the clearing after your great battle. He reeks of chemicals and looks like the sort of guy who charmed his way into and out of a few too many bad situations.
He looks over the damage, expressing sadness that you had to kill the beast, but he is understanding of the necessity. He reveals to the group that this was intended to be a sort of advertisement for his circus, and the loud noises were supposed to be more controlled, bringing in customers from miles around. If, of course, went rogue, creating the horrid noises that were plaguing the town for so long.
The man mentions that he has a fairly successful chimera-creating program, and promises to show the party some samples and possibly sell them some sort of super mounts. The natural greed that comes with a promise of super-mounts overpowers the party, and the follow him to the circus.
The place is not in full operation yet, but getting there. The party observes the attractions: Plays some games, views some crazy wild beasts, and met with some local flavor, including an incredibly powerful and rich wizard who spends his entire time tending to the local beasts and not really ever using his powers or vast wealth, and the guards, mostly consisting of Orcs who have had their tongues ripped out as a result of the growing human-orc tension after the fall of Xenix. Many Orcs were driven from their homes in the land by angry humans looking for revenge for the dark lord’s reign, and these are just some examples of the atrocities of that period. Idonno’s telepathic abilities intrigues these Orcs, as it allows them to carry on a conversation with a sapient being ,something they have been unable to do for years.
Most curious, however, is the presence of a train of several carts, each with a tarp over them. Strange noises can be heard coming from behind the tarps, though the ringmaster insists that it is just the result of the chimera program, nothing more.
HOWEVER, upon resting, the party is awakened by an uproar. The circus is scrambling, a few tents are on fire, there is screaming everywhere. Most interestingly, one of the tarps has been removed, and the cage that was under it is broken open. Something is loose, and the ringmaster conscripts the party to help search for it.
The party discovers something hiding behind some boxes in one of the tents. Circling it, they prepare to catch it, but are caught off guard when they realize it is nothing more than a female human cleric. Kaia, as she is called, tells the party of the circus’ evil chimera program, which is taking humans from the villages it visits and turning them into horrible beasts. They also took one of Kaia’s books of magic and rituals, which she believes can rapidly expand their enterprise. The book must be returned, and the program must be stopped. Kaia mentions that she has come from the dwarven city of Veldagrim, and knows the way back there, making her a most useful person for the party indeed.
A plan is formed, and the party splits up. Guutsman is in charge of finding transportation, and must deal with the rich and powerful wizard to do so. He manages to grab one of the more horse-like creatures, a massive toad-lizard-whatever beast, by promising the wizard that there is a shiny Mew in the tall grass nearby. He also manages to get a cart from a local Chaos Orc, after a friendly discussion on the nature of chaos and the gift of a talking rock, the ultimate representation of chaotic energy.
Idonno distracts the guards with their newfound relationship and communication abilities while Vickas climbs the side of the building. Vickas kicks so much ass at climbing, that he leaps over the roof straight into a chimney and falls straight down without even thinking twice about it. Once inside, he sneaks through the lab, freeing the human captors despite his better instincts, and destroys the machine making the chimeras, getting Kaia’s book in the process.
Hraxos, who had, like, this headache thing? And has been feeling REALLY out of it recently man, stays and watches Kaia.
Vickas and Idonno escape from the lab thanks in part to the timely arrival of Guutsman, and the trio picks up Kaia and Hraxos soon after, breaking free of the circus and smashing a few more of their cages for good measure.
OH SHIT THOUGH: Some orcs have given chase in their own carts, and along with their dogs prove to be a little faster than the party. A strange, otherworldly boldness inhabits Kaia, and she joins the party in the fight. Instead of using their wits and skill like they were supposed to, the party brute forces the other carts back, and escapes to fight again!
The party rides their toad-lizard-whatever beast towards the dwarven city….who knows what adventures await them there?