Idunno

Description:

Demoralizing Strike Ardent Attack 1
At·Will + Augmentable, Fear, Psionic, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 1 [W] + Charisma modifier damage, and the target
takes a -2 penalty to all defenses until the end of your
next turn.
Augment 1
Hit: l[W] + Charisma modffler damage, and the target
takes a penalty to Will equal to 1 + your Constitution
modifier until the end of your next turn.
Augment 2
Close burst 1
Target: Each creature in burst
Hit: 1[W] + Charisma modifier damage. and the target
takes a penalty to all defenses equal to 1 + your
Constitution modifier until the end of your next turn.

Energizing Strike Ardent Attack 1
At·Will + Augmentable, Psionic. Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 1 [W] + Charisma modifier damage and one ally
within 5 squares of you gains temporary hit points equal
to one·half your level + your Charisma modifier.
Augment 1 (Healing)
Hit: 1 [W] + Charisma modifier damage. and one dying ally
within 5 squares of you regains hit points equal to your
Charisma modifier,
Augment 2 (Healing)
Hit: 2[W] + Charisma modifier damage. and you or one
ally within 5 squares of you can spend a healing surge.

Wave of Fatigue Ardent Attack 1
A wave of lethargy follows your strike hampering your foe’s ability to effectively counterattack. -
At-Will + Augmentable, Psionic, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. AC -.
Hit 1[W] + Charisma modifier damage. The target is slowed until the end of your next turn:
Augment1:
Hit: As above, and the target takes a -2 penalty to
opportunity attack rolls and damage rolls until the end of
your next turn.
Augment2:
Close burst 1 -
Target: Each creature you can see ln burst
Effect Until the end of your next turn, enemies take a
penalty to damage rolls equal to your Constitution
modifier while adjacent to you, and any creature that
starts its turn adjacent to you is slowed until the end of
its turn.

Guarded Prison Ardent Attack 3
At-Will + Augmentable, Psionic, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit 1 [W] + Charisma modifier damage, and on its next
turn the target cannot use move actions to walk or run.
Augment 1
Hit: As above, and if the target shifts before the start of
your next turn, each ally adjacent to you gains a +2
power bonus to all defenses until the end of your next
Augment 2
Hit 2[W] + Charisma modifier damage. If the target willingly
moves or shifts before the start of your next turn,
one ally adjacent to you or the target can make a basic
attack against the target as an immediate interrupt.

Wellspring of Vigor Ardent Utility 2
Daily + Psionic
Minor Action Melee touch
Target: You or one ally
Effect: Until the end of the encounter, whenever the target
starts his or her turn and is not bloodied, he or she gains
temporary hit points equal to 1 + your Constitution
modifier.

Evade Attack Ardent Utility 6
Encounter + Psionic, Teleportatlon
Immediate Interrupt Ranged 20
Trigger. An ally is hit by an opportunity attack
Target: The triggering ally
Effect: You teleport the target a number of squares equal
to your Charisma modifier.

Shard Swarm Shardmind Racial Power
Encounter + Teleportation
Move Action Close burst 1
Target: Each enemy In burst
Effect: Each target grants combat advantage to you until
the end of your next turn. You then teleport half your
speed.

Daily
Foretaste of Death Ardent Attack 1
Daily + Illusion, Psychic, Psionic, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit 1[W] + charisma modifier damage
Effect: The target has visions of death (save ends). While
under this effect, the target cannot gain combat advantage,
cannot flank with its allies, and grants combat advantage.
~Aftereffect~ The target takes 10 psychic damage.

Invitation to Defeat Ardent Attack 5
Daily + Psionic, Psychic, Weapon
Standard Action Close burst 5
Target: Each enemy in burst
Attack: Charisma vs. Will
Hit: You pull the target 5 squares. Any target pulled to a
square adjacent to you is weakened (save ends).
Effect: Until the end of your next turn, enemies are
weakened while they are adjacent to you. In addition, until
the end of your next turn, any enemy that takes damage
while adjacent to you also takes psychic damage equal to
your Charisma modifier.
Sustain Minor: The effect persists.

Mantle of Elation:
You and each ally within 5 squares of you gain a bonus to
damage rolls for opportunity attacks. The bonus is equal to
your Constitution modifier.
In addition, each ally within 5 squares of you gains a +2
bonus to Diplomacy checks and Intimidate checks.
You also gain the ardent ourage power.

Ardent Outrage Ardent Feature
Encounter + Psionic
No Action Close burst 5
Trigger: You are bloodied by an attack
Target: Each enemy In burst
Effect: Each target grants combat advantage until the start
of your next turn.

Ardent Surge Ardent Feature (2x per encounter)
Encounter (Special) + Healing, Psionic
Minor Action Close burst 5 (10 at 16th level)
Target: You or one ally
Effect: The target can spend a healing surge and regain
1 d6 additional hit points.
Level 6: 2d6 additional hit points.
Level 11: 3d6 additional hit points.
Level 16: 4d6 additional hit points.
Level 21: 5d6 additional hit points.
Level 26: 6d6 additional hit points.
Mantle of Elation: The target gains a +1 bonus to attack
rolls until the end of your next turn.
Special: You can use this power twice per encounter. but
only once per round. At 16th level. you can use this pow·
er three times per encounter, but only once per round.

ITEMS
Opportunistic Weapon Opportunistic Weapon Level 4+
An enemy quickly regrets turning its back to the wielder of this
weapon.
Lvl 4 +1 840 gp Lvl 19 +4 105,000 gp
Lvl 9 +2 4,200 gp Lvl 24 +5 525,000 gp
Lvl 14 +3 21,000 gp Lvl 29 +6 2,625,000 gp
Weapon: Any melee
Enhancement: Attack rolls and damage rolls
Critical: +1d6 damage per plus, or +1d12 damage per plus
with opportunity attacks.
Power (Daily): Immediate Reaction. Use this power when
an enemy provokes an opportunity attack. Make an addi-
tional opportunity attack against the provoking creature.

Deathcut Armor Deathcut Armor Level 5+
Crafted from the hides of creatures slain by necromantic magic,
this armor radiates unease and offers protection against similar
magic.
Lvl 5 +1 1,000 gp Lvl 20 +4 125,000 gp
Lvl 10 +2 5,000 gp Lvl 25 +5 625,000 gp
Lvl 15 +3 25,000 gp Lvl 30 +6 3,125,000 gp
Armor: Leather, Hide
Enhancement: AC
Property: Resist 5 necrotic and resist 5 poison.
Power (Daily ? Necrotic): Immediate Reaction. You can use
this power when an enemy hits you with a melee attack.
Deal 1d10 + Charisma modifier necrotic damage to that
enemy.
Level 15 or 20: 2d10 + Charisma modifier necrotic
damage.
Level 25 or 30: 3d10 + Charisma modifier necrotic
damage.

Amulet of Protection Amulet of Protection Level 1+
This light blue amulet increases your defenses.
Lvl 1 +1 360 gp Lvl 16 +4 45,000 gp
Lvl 6 +2 1,800 gp Lvl 21 +5 225,000 gp
Lvl 11 +3 9,000 gp Lvl 26 +6 1,125,000 gp
Item Slot: Neck
Enhancement: Fortitude, Reflex, and Will

Bio:

Idunno

Onioka Skincrawler's Magic Evil Fortress Tours Xanderjayblood Chambz